Drew Chen

Drew Chen

Game Level Architect

  • www.chenzhu.net
  • phone: 415-672-9683
  • email: drew@chenzhu.net

Key Skills

  • World Building
  • Level Design
  • Environment Production
  • Procedural Generation


  • Mafia III (2016)

    Level Architect

  • Mafia III - DLCs (2017)

    Level Architect


Level Architect Since Jan. 2015

Hangar 13, 2K Games, Novato, California

Unannounced AAA title

  • Worked closely with gameplay and narrative teams to design and prototype game levels.
  • Deeply involved in world design, build and iterations including terrain sculpting and city layout.
  • Proposed and prototyped multiple concepts for visual development.
  • Prototyped procedural system for terrain and architecture.

Mafia 3

  • Ownership over multiple districts and locations from conception to delivery.
  • Ownership over modular interiors. Designed, built and managed all modular interiors in the game.
  • Collaborated with designers to balance gameplay needs with environment composition and storytelling.
  • Built game levels including terrain sculpting and texturing, vegetation painting and environment dressing.
  • Prepared building assets with correct technical settings in LODs, collisions and proper gameplay metrics.
  • Provided feedback for outsourcers and incorporated assets into library and levels.
  • Performed optimization, polishing and debugging.

Level Architect 2016 - 2017

2K Czech, Brno, Czech Republic

Mafia 3 - DLCs

  • Built game levels including terrain modeling and texturing, vegetation painting, environment dressing.
  • Participated production handoff and communicated effectively with US team on design iterations.
  • Worked with media team to support cutscene production for in-game spectacular events.
  • Performed optimization, polishing and debugging.

Junior Architect 2012 - 2013

Lamb Architects, San Antonio, Texas

  • Performed architectural designs according to clients’ requirements.
  • Created construction documents cooperating with different engineers.

CAD Drafter 2010 - 2012

Department of Facilities Planning and Construction, University of Houston, Texas

  • Created architectural CAD drawings and virtual maps of all campus buildings.
  • Performed campus building surveys and managed related documentations.

Intern Schematic Designer Summer 2010

R & D Institute, Sichuan College of Architectural Technology, Sichuan, China

  • Assisted registered architects in schematic design and visualization.
  • Reviewed and modified construction documents.


Master of Arts in Visual Effects 2013 - 2014

Savannah College of Art and Design, Savannah, Georgia

  • Honors Grad Scholarship, Student Incentive Scholarship and International Student Scholarship

Master of Architecture 2010 - 2012

University of Houston, Houston, Texas

  • Participated Space Architecture program at Sasakawa International Center for Space Architecture (SICSA) and worked with NASA specialists in design and visualization of extreme environment architecture.

Bachelor of Engineering in Architecture 2005 - 2010

Logistical Engineering University, Chongqing, China


  • 3Ds Max
  • Substance
  • Houdini
  • Photoshop
  • Unreal Engine
  • After Effects
  • Maya
  • ZBrush
  • AutoCAD



  • Full professional proficiency

Mandarin Chinese

  • Native proficiency
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