Drew Chen

Drew Chen

Game Level Architect

  • www.chenzhu.net
  • phone: 415-672-9683
  • email: drew@chenzhu.net

Key Skills

  • Level Design
  • World Building
  • Environment Production
  • Architectural Design


  • Mafia III (2016)

    Level Architect

  • Mafia III - DLCs (2017)

    Level Architect


Level Architect Since Jan. 2015

Hangar 13, 2K Games, Novato, California

Unannounced AAA title

  • Worked closely with game-play and narrative teams to design and prototype game levels.
  • Deeply involved in world design, build and iterations including terrain sculpting and city layout.
  • Proposed and prototyped multiple concepts for visual development.
  • Prototyped procedural system for terrain and architecture.

Mafia 3

  • Ownership over modular interiors from concept to final. Designed and created all modular interiors.
  • Collaborated with designers to balance game-play needs with environment composition and storytelling.
  • Built game levels including terrain modeling and texturing, vegetation painting, asset and decal placing.
  • Prepared building assets with correct technical settings in LODs, collisions and proper game-play metrics.
  • Provided feedback for outsourcers and incorporated assets into library and levels.

Level Architect 2016 - 2017

2K Czech, Brno, Czech Republic

Mafia 3 - DLCs

  • Built game levels including terrain modeling and texturing, vegetation painting, asset and decal placing.
  • Participated production handoff and communicated effectively with US team on design iterations.
  • Worked with media team to support cutscene production for in-game spectacular events.

Junior Architect 2012 - 2013

Lamb Architects, San Antonio, Texas

  • Performed architectural designs according to clients’ requirements.
  • Created construction documents cooperating with different engineers.

CAD Drafter 2010 - 2012

Department of Facilities Planning and Construction, University of Houston, Texas

  • Created architectural CAD drawings and virtual maps of all campus buildings.
  • Performed campus building surveys and managed related documentations.

Intern Schematic Designer Summer 2010

R & D Institute, Sichuan College of Architectural Technology, Sichuan, China

  • Assisted registered architects in schematic designs and visualizations.
  • Reviewed and modified construction documents.


Master of Arts in Visual Effects 2013 - 2014

Savannah College of Art and Design, Savannah, Georgia

  • Honors Grad Scholarship, Student Incentive Scholarship and International Student Scholarship

Master of Architecture 2010 - 2012

University of Houston, Houston, Texas

  • Participated Space Architecture program at Sasakawa International Center for Space Architecture (SICSA) and worked with NASA specialists in design and visualization of extreme environment architecture.

Bachelor of Engineering in Architecture 2005 - 2010

Logistical Engineering University, Chongqing, China


  • 3Ds Max
  • Substance
  • Houdini
  • Photoshop
  • After Effects
  • UnrealEngine
  • Mudbox
  • Maya
  • AutoCAD



  • Full professional proficiency

Mandarin Chinese

  • Native proficiency
  • Mafia III - Modular Interiors

  • Mafia III - Various Locations

  • Mafia III DLC1 - Sinclair Parish

  • Mafia III DLC2 - Crash Site

  • Mafia III DLC3 - Sanatorium

  • School Works - 2011-2013

PDF Resume