EXPERIENCE
Meta, Reality Labs California | British Columbia Since 2020 • 6 yrs
• Cinematic Environment Artist, Staff - IC6
2022 - Present
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Owned full-cycle development of real-time environments and cinematics
across multiple AAA projects, driving assets from concept to ship and helping establish visual benchmarks.
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Led visual development, concepting, and prototyping
during pre-production, building playable levels to support
experimentation, creative alignment, playtests, and production planning.
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Crafted immersive, narrative-driven levels with strong spatial flow
and atmospheric storytelling, building diverse terrain, vegetation, and props across
natural and architectural environments.
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Established lighting direction to drive mood, readability,
and emotional tone, contributing to visual development through real-time lighting,
shaders, materials, and visual effects.
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Developed an in-engine storyboarding and previsualization system
adopted by the studio, significantly improving layout reviews, creative iteration, and team alignment.
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Designed and built modular asset libraries and environment systems
to enable scalable world building, reusable workflows, and efficient iteration
across teams.
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Drove cross-functional collaboration with engineering, design,
animation, VFX, and audio to shape the player experience, ensuring creative goals were
cohesively implemented in levels.
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Produced props and modular assets across the full production pipeline,
from concept and high-poly sculpt through retopology, UV, texturing, and LOD optimization
for real-time performance.
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Supported character concept and development to
reinforce environmental storytelling while validating composition, lighting,
and narrative alignment.
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Solved technical and artistic challenges through
optimization, physically based material and shader tuning, and layout
refinement to maintain visual impact while meeting performance targets.
• Environment Artist, Senior - IC5
2020 - 2022
Projects:
Unannounced AAA Projects
Asgard's Wrath 2 (2023)
- D.I.C.E. Immersive Reality Game of the Year, AIXR XR Game of the Year, 29 NYX Game Awards
including Gold for Best Environment Design
Level Artist2018 - 2020 • 2 yrs
Sanzaru Games California
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Owned full development cycle of game levels and IGCs,
building from graybox to final delivery.
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Designed and built composition and flow to support
gameplay, exploration and narrative pacing.
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Produced environment art including terrain,
vegetation, architectural assets in PBR pipelines.
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Collaborated cross-functionally to balance creative
vision with technical constraints.
Project:
Asgard's Wrath (2019) – IGN Best VR Game (People's Choice), UploadVR Game of the Year
Level Architect2015 - 2018 • 3 yrs
2K Games California | 2K Czech
Czech Republic
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Developed environments for AAA titles, owning assets
from visual concept and art production through final real-time
implementation in a proprietary engine.
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Designed and built modular architectural and interior systems
supporting gameplay flow and narrative-driven world building.
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Contributed to look development through lighting,
shader and material tuning, and environment composition to establish
cohesive visual style.
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Collaborated closely with design and engineering to
integrate environments into gameplay systems while balancing creative intent
with technical constraints.
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Worked with outsourcing partners to review assets,
integrate content, and maintain visual quality.
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Performed optimization, polishing, and debugging for
visual consistency and runtime efficiency.
Projects:
Unannounced AAA Open World Project
Mafia III (2016) – Webby Nomination for Best Visual Design
Junior Architect2012 - 2013 • 1 yr
Lamb Architects Texas
- Developed architectural designs tailored to client requirements.
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Produced construction CAD documents in collaboration with structural and
electrical engineers.
EDUCATION
Master of Arts
in Visual Effects 2013 - 2014
Savannah College of Art and Design Georgia
2013 - 2014
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Honors Grad Scholarship, Student Incentive Scholarship and International
Student Scholarship
Master of Architecture 2010 - 2012
University of Houston Texas
2010 - 2012
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Participated Space Architecture program at Sasakawa International Center for
Space Architecture (SICSA) and worked with NASA specialists in design and
visualization of extreme environment architecture.
Bachelor of Engineering
in Architecture 2005 - 2010
Logistical Engineering University China
2005 - 2010
SOFTWARES
Engines: Unreal Engine, Unity
Modeling & Sculpting: Maya, 3ds Max, ZBrush
Texturing & Materials: Substance Painter, Designer & Sampler, Photoshop
Procedural: Houdini, SpeedTree, MASH, World Machine
Previsualization: After Effects, Premiere, Nuke
Collaboration: Figma, Perforce, Confluence, Jira
AI & Technical: SDXL, Trellis, Fusion, AutoCAD
AWARDS & RECOGNITION
D.I.C.E. Awards (2024): Immersive Reality Game of the Year – Asgard's Wrath 2
AIXR XR Awards (2024): XR Game of the Year – Asgard's Wrath 2
NYX Game Awards (2024): 29 wins including Gold for Best Game Design (Environment) - Asgard's Wrath 2
New York Game Awards (2024): Coney Island Dreamland Award for Best AR/VR Game - Asgard's Wrath 2
IGN Best of 2019: People's Choice Best VR Game – Asgard's Wrath
UploadVR Best of 2019: VR Game of the Year – Asgard's Wrath